Sadness, suicide, and their association with video game and internet overuse among teens: results from the youth risk behavior survey 2007 and 2009

Suicide Life Threat Behav. 2011 Jun;41(3):307-15. doi: 10.1111/j.1943-278X.2011.00030.x. Epub 2011 Apr 4.

Abstract

We investigated the association between excessive video game/Internet use and teen suicidality. Data were obtained from the 2007 and 2009 Youth Risk Behavior Survey (YRBS), a high school-based, nationally representative survey (N = 14,041 and N = 16,410, respectively). Teens who reported 5 hours or more of video games/Internet daily use, in the 2009 YRBS, had a significantly higher risk for sadness (adjusted and weighted odds ratio, 95% confidence interval = 2.1, 1.7-2.5), suicidal ideation (1.7, 1.3-2.1), and suicide planning (1.5, 1.1-1.9). The same pattern was found in the 2007 survey. These findings support an association between excessive video game and Internet use and risk for teen depression and suicidality.

MeSH terms

  • Adolescent
  • Adolescent Behavior / psychology*
  • Depression / psychology*
  • Emotions*
  • Health Surveys
  • Humans
  • Internet / statistics & numerical data*
  • Population Surveillance
  • Risk Factors
  • Risk-Taking
  • Sexual Behavior / psychology
  • Sexual Behavior / statistics & numerical data
  • Suicide / psychology
  • Suicide / statistics & numerical data*
  • Video Games / psychology
  • Video Games / statistics & numerical data*