Article info

Top tips for social media use in sports and exercise medicine: doing the right thing in the digital age

Authors

  • Osman Hassan Ahmed Department of Physiotherapy, Poole Hospital NHS Foundation Trust, Poole, UK The FA Centre for Disability Football Research, St Georges Park, Burton-Upon-Trent, Staffordshire, UK PubMed articlesGoogle scholar articles
  • Richard Weiler The FA Centre for Disability Football Research, St Georges Park, Burton-Upon-Trent, Staffordshire, UK University College London Hospitals NHS Foundation Trust, London, UK PubMed articlesGoogle scholar articles
  • Anthony G Schneiders School of Human, Health and Social Sciences, Central Queensland University, Branyan, Queensland, Australia PubMed articlesGoogle scholar articles
  • Paul McCrory The Florey Institute of Neuroscience and Mental Health, Melbourne Brain Centre, University of Melbourne, Heidelberg, Victoria, Australia PubMed articlesGoogle scholar articles
  • S John Sullivan Centre for Health, Activity, and Rehabilitation Research, School of Physiotherapy, University of Otago, Dunedin, New Zealand PubMed articlesGoogle scholar articles
  1. Correspondence to Dr Osman Hassan Ahmed, Department of Physiotherapy, Poole Hospital NHS Foundation Trust, Longfleet Road, Poole, Dorset BH15 2JB, UK; osman.hassan.ahmed{at}gmail.com
View Full Text

Citation

Ahmed OH, Weiler R, Schneiders AG, et al
Top tips for social media use in sports and exercise medicine: doing the right thing in the digital age

Publication history

  • Accepted April 4, 2015
  • First published May 4, 2015.
Online issue publication 
October 11, 2022
  • Supplementary Data

    This web only file has been produced by the BMJ Publishing Group from an electronic file supplied by the author(s) and has not been edited for content.

    Files in this Data Supplement:

Request permissions

If you wish to reuse any or all of this article please use the link below which will take you to the Copyright Clearance Center’s RightsLink service. You will be able to get a quick price and instant permission to reuse the content in many different ways.