Article Text

Download PDFPDF
11.29 Head impact rates, mechanisms and kinematics in female high school lacrosse
  1. Declan Patton1,
  2. Colin Huber1,2,
  3. Julia Duchossois1,
  4. Susan Margulies3,
  5. Christina Master1,4,5,
  6. Kristy Arbogast1,4
  1. 1Center for Injury Research and Prevention, Children’s Hospital of Philadelphia, Philadelphia, PA, USA
  2. 2Department of Bioengineering, University of Pennsylvania, Philadelphia, PA, USA
  3. 3Wallace H. Coulter Department of Biomedical Engineering, Georgia Institute of Technology and Emory University, Atlanta, GA, USA
  4. 4Perelman School of Medicine, University of Pennsylvania, Philadelphia, PA, USA
  5. 5Sports Medicine and Performance Center, Children’s Hospital of Philadelphia, Philadelphia, PA, USA

Abstract

Objective A lack of quantitative evidence exists regarding head impact exposure in female lacrosse. Therefore, the objective was to quantify the rates, mechanisms and kinematics of head impacts in high school female lacrosse from video-verified events recorded by instrumented mouthguards.

Design Prospective cohort observational study.

Setting One season (16 games) of high school female lacrosse competition.

Participants Adolescent female (n=6) lacrosse players.

Outcome Measures Head impact rate was calculated as the number of video-verified head impacts recorded by the Stanford instrumented mouthguard (MiG) divided by the number of athlete-exposures and player-hours as calculated from video tracking of individual playing time. Mechanism of impact (i.e. player contact, fall, ball) was determined from video review of sensor-recorded events. Peak resultant kinematics were calculated from the full time-histories recorded by the MiG sensors.

Main Results A total of 11 head impacts were recorded during 47 athlete-exposures and 41.9 player-hours for impact rates of 0.23 and 0.26 impacts per athlete-exposure and player-hour, respectively. The most common mechanism for head impacts was player contact (7, 64%), which comprised impacts from the stick (4, 57%) and thorax (3, 43%) of other players. Median (interquartile range) peak kinematics were 31.6 (19.4–44.5) g, 19.2 (9.1–23.1) rad/s and 2951 (2479–5383) rad/s2. Peak resultant kinematics for player contacts were typical higher compared to other mechanisms. No players sustained a concussion from these impacts.

Conclusions Head impacts from player contacts were more common, and typically had higher peak kinematics, than impacts from other mechanisms. These findings may inform injury prevention efforts.

Statistics from Altmetric.com

Request Permissions

If you wish to reuse any or all of this article please use the link below which will take you to the Copyright Clearance Center’s RightsLink service. You will be able to get a quick price and instant permission to reuse the content in many different ways.