Location and type of injury | Rate per 1000 player-hours (95% CI) * | |||
Body checking | No body checking | |||
Location | n (/129) | Rate | n (/31) | Rate |
Head/face | 55 | 2.35 (0.51 to 4.20) | 16 | 1.29 (0.00 to 3.17) |
Neck/throat† | 3 | 0.13 (0.03 to 0.38) | 2 | 0.16 (0.02 to 0.58) |
Shoulder/clavicle | 12 | 0.51 (0.00 to 1.52) | 0 | 0.00 (0.00 to 0.00) |
Arm/elbow/forearm† | 3 | 0.13 (0.03 to 0.38) | 3 | 0.24 (0.05 to 0.71) |
Wrist/hand | 10 | 0.43 (0.00 to 1.35) | 1 | 0.08 (0.00 to 0.63) |
Back/side† | 5 | 0.21 (0.07 to 0.50) | 0 | 0.00 (0.00 to 0.30) |
Chest/ribs/abdomen† | 3 | 0.13 (0.03 to 0.38) | 1 | 0.08 (0.00 to 0.45) |
Pelvis/hips/groin/ upper leg† | 3 | 0.13 (0.03 to 0.38) | 3 | 0.24 (0.05 to 0.71) |
Knee† | 6 | 0.26 (0.09 to 0.56) | 1 | 0.08 (0.00 to 0.45) |
Lower leg/ankle/foot† | 7 | 0.30 (0.12 to 0.62) | 1 | 0.08 (0.00 to 0.45) |
Other† | 0 | 0.00 (0.00 to 0.16) | 1 | 0.08 (0.00 to 0.45) |
Missing/unknown | 22 | 0.94 (0.00 to 2.26) | 2 | 0.16 (0.00 to 0.91) |
Type | ||||
Contusion | 9 | 0.39 (0.00 to 1.24) | 4 | 0.32 (0.00 to 1.40) |
Concussion | 54 | 2.31 (0.49 to 4.13) | 17 | 1.37 (0.00 to 3.30) |
Joint/ligament sprain/dislocation | 8 | 0.34 (0.00 to 1.16) | 1 | 0.08 (0.00 to 0.63) |
Fracture | 14 | 0.60 (0.00 to 1.66) | 1 | 0.08 (0.00 to 0.61) |
Muscle strain/tendinitis | 14 | 0.60 (0.00 to 1.69) | 4 | 0.32 (0.00 to 1.42) |
Abrasion/bleeding/ burn/cut/blister† | 1 | 0.04 (0.00 to 0.24) | 0 | 0.00 (0.00 to 0.30) |
Other† | 5 | 0.21 (0.07 to 0.50) | 2 | 0.16 (0.02 to 0.58) |
Missing/unknown | 24 | 1.03 (0.00 to 2.37) | 2 | 0.16 (0.00 to 0.89) |
*Crude rates with 95% CIs with a design effect that takes into account clustering (offset by game-hours).
†Exact CIs.