Table 4

Line-out descriptors and definitions

DescriptorDefinitions
Line-outs and quick line-outs28 A lineout is formed on the mark of touch. Each team forms a single line parallel to and half a metre from the mark of touch on their side of the lineout between the 5 m and 15 m lines. A minimum of two players from each team are required to form a lineout.
A quick line-out (quick throw) can take place before a line-out is formed and is observed when a player whose feet are both outside the field of play throws the ball parallel to or towards the thrower’s own goal line, between the mark of touch and the thrower’s own goal line, so that it reaches the 5 m line before it touches the ground or makes contact with a player.
Frequency of line-out eventsCount of line-out events during match play.
Number of players in the line-outNumber of attackers and defenders in the formed line-out.
Ball Thrown Short: ball is thrown to the first third of players in the line-out.
Mid: ball is thrown to the second third of players in the line-out.
Long: ball is thrown to the last third of players in the line-out.
Line-out outcome
Line-out result Attacking team retains the ball: attacking team maintains possession of the ball after the line-out contest.
Defending team gains the ball: attacking team fails to maintain possession of the ball after the line-out contest.
Post line-out event Maul: when a ball-carrier and at least one player from each team, bound together and are on their feet.
Catch and drive: a player in the line-out catches the ball and moves towards the opposition try-line
Distribute: a player in the line-out catches the ball and immediately passes the ball to a team member. This can be accomplished from the top of the line-out or after the player lands on their feet.
Line-out missed: players in the lineout did not receive the ball, either by intentional overthrow or missed jumper.
InfringementsPenalty awarded against attacking team.
Penalty awarded against defending team.
Free-kick awarded against attacking team.
Free-kick awarded against defending team.
Scrum awarded to attacking team.
Scrum awarded to defending team.
(Reason for infringement can also be captured).
InjurySee injury in table 1.
Injured playerSee injured player in table 2.
Injury locationSee injury location in table 1.