Assessment of upwind dinghy sailing performance using a virtual reality dinghy sailing simulator
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Profiling of cybersickness and balance disturbance induced by virtual ship motion immersion combined with galvanic vestibular stimulation
2021, Applied ErgonomicsCitation Excerpt :Previous studies have demonstrated temporal changes of cybersickness in subjects receiving intermittent or continuous exposure to flight, drive and treadmill virtual environments, and have confirmed development of cybersickness habituation after repeated stimulation or even during a relatively short exposure (Braithwaite and Braithwaite, 1990; Domeyer et al., 2013; Sinitski et al., 2018). However, detailed description of habituation process of cybersickness evoked by VSM is still absent (Manzanares et al., 2015; Recio et al., 2013; Walls et al., 1998). In the present study, we tried to investigate the combined effects of sinusoidal GVS and VSM immersion on cybersickness and postural control.
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2005, Human Movement ScienceCitation Excerpt :Data gloves and other such devices may further heighten the fidelity of the simulation. Unfortunately, few within the domains of sport and movement science have embraced the potential benefits of using virtual reality technology to simulate the performance setting in this manner (for exceptions, see Dessing, Peper, & Beek, 2004; Walls, Bertrand, Gale, & Saunders, 1998). The disadvantages associated with increased financial cost and reduced image quality when compared with video have generally outweighed the potential benefits that may be associated with three dimensional viewing environments and the ability to interact with objects and others in a virtual recreation of the performance setting (see Ward, Williams, & Hancock, in press).
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